Saturday, February 23, 2013

Some observations of children's art (under 16)

- - -
On my third trip to San Francisco (third trip without any specific destination or purpose, that is), I spent a good amount of time in the Children's Creativity Museum at the Yerba Buena Gardens, specifically the spiral gallery that has been featuring artworks from the International Museum of Children's Art. Perhaps I wanted to get reacquainted with my childhood? i.e. drawing with total abandon and not caring whether it looks "right"?

I did not take any photos because I deliberately chose not to bring my camera so I could be more attuned to my surroundings. I did make the following observations:

(1) The artworks were generally very colorful, with bright hues and sometimes pretty clashing combinations -- lime green next to vermilion next to copper sulfate blue next to chromium yellow, for example. However, a group of paintings and sketches (mainly from the Eastern Europe region) reminded me of Picasso's Blue Period... because they used only blue shades. The subject matters were not particularly depressing, although they were somewhat abstract renditions of faces and people.

(2) Some of them were rather "well-done", meaning that the human anatomical structures, spatial perspectives, and shading techniques were quite mature and sophisticated. Two examples stood out the most to me -- 1. (Done by a 14-year-old Latvian) A watercolor of a winter night in a forest, with a wooden cabin at the center background, a moon on one side of the sky, human footprints going from the foreground to the cabin, and a lone rabbit sitting in the snow at the foreground. The moon's halo and the clouds were blended nicely; all the trees' shadows, reflected light spots in the footprints and on the rabbit were positioned properly. Totally publishable in a children's book :-P only because adults' books usually don't have pictures... 2. (Done by a 13-year-old Uzbek) A traveling bard of prophet sits in a contemplative posture reminiscent of Rodin. His facial expression, light beard, clothing folds, and shading were all meticulously delineated. Back when I was around that age... I might have been able to paint like that on a good day. (My charcoal sketches were the bomb, however.)

(3) Many artworks featured local cultures and history. Especially the colorful traditional South/Southeast Asian garbs. There were lots of farming-related artworks (Central and South Asia) as well as paintings of indoor daily life (Indonesia, Singapore, Hong Kong). The Austrian kids drew choir singers and the Mozart family. A German kid drew a witch cruising over a coniferous forest. Almost all the people in the artworks had big smiles! Except for the ones doing lots of manual labor that is. I particularly liked the horses, camels, and bulls in the Mongolian drawing of a mystical mountain man. They were tiny but the horses looked like horses and not dogs or pigs :-P

(4) There's an undercurrent of... global pop-culture. In a drawing by a 9-year-old Slovak featuring a three-headed dragon attacking a castle (with the requisite princess trapped inside), the dragon's stomach contents were X-rayed out in full view: packaged MacD food such as fries, burgers, and milkshakes. A Vietnamese (girl -_-) drew some farmers with wide pink hats. Many of the Singaporean and Indonesian family/friends portraits (along with an Argentinian drawing of fairies) displayed a visible influence from Japanese anime, i.e., large and detailed eyes, colorful and textured hair, etc.

(5) Some countries were not represented in this collection. Notably China (government censorship and propaganda?), Japan, Korea (too much time spent in cram schools?) Only ones from South America were one from Argentina and one from Peru. On the African continent... Egypt, Ghana, and Sudan. Lots of Eastern European (Soviet bloc :-P), South, Southeast, and Central Asian representation, especially the *stans. The only artwork in this collection done by an American was called "Two Families", featuring a sailboat with people and some whales big and small.

I wonder how much did these young artists receive prompts re: their subject matter and choice of medium? As a hopelessly analytical adult who has a taste toward postmodern surrealism / magical realism, I want to parse out the elements that originated purely from the children from those that were prompted by adults. I'm sure in some cases the boundary gets blurred. I'm also curious whether the selection in Oslo is much different from the SF cohort. Perhaps it would indicate more complicated (and adult) layers of national and cultural sensibility?

Saturday, February 2, 2013

A lack of dérivatory excursions can trigger...

- - -
... a recurring bout of suburbanitis, and the only known relief (no known cure) is the application of a transcendiary experience. The torching of perma-numbness. Not just simply ordering a different burger combo or smoothie flavor at thereby unnamed campus eateries.

As I sampled my inner space groups with a denser grid of k-points under the waterfall simulacrum, I wondered if I'm merely rotating within the same dimension, without awareness of high-order fields.

Perhaps I am succumbing to the all-permeating Postmodern Surrealism, whatever that entails.

Meanwhile, I'll keep on keeping on... keep on believin'... Believe in the future.

Sunday, January 6, 2013

Of sublime numbers and experiences (Part 1 of 2, Journey the PS3 game)

- - -
So passed an eventful year that left me no respite to blog contemplatively. Plenty exciting at the time, like jumping out of a plane and then having the parachute snagging on the tallest baobab tree ever and then getting spun around in a circle and then landing in a lake and then bobbing up and down in sensory overload.

Earlier today I somehow revisited the problem of the infinite 2D mesh of resistors, and came across this bonanza of a math site. Through some random link-hopping from there, I stumbled upon sublime numbers. I posted the link in my Google chat status which prompted a brief discussion with a friend about the phenomena of mathematical curiosities with no apparently real-life applications (other than to entertain the mathematicians). I find it vaguely coincidental and ironic that 12 is the only sublime number of manageable size. Oh sublime.

Speaking of sublime experiences, I had a most surreal gaming experience last month in the form of Thatgamecompany's Journey. A lot of props for the small indie studio for this magnum opus.


It conjures up the grandeur of ancient empires with motifs inspired by a smorgasbord of cultures (Asia Minor, East Asia, South America) with a dash of Gerhard Richter's abstract-minimalist flair. The journey-character is delightfully ambiguous in gender and cultural identifiers, while being simultaneously elegant yet cute. And we can only speculate that the character is really human, in fact. (Took the designers many many iterations! According to the artbook...)


The game is designed to make players experience positive emotions, i.e. state of flow. The (mostly) exhilarating gameplay fulfills all the needs for roaming, alpine skiing, and flying with elegant cape/scarf.


The meditative moments...


Psychologically gripping moments... (monster with glowing red eye!)


The grand test of blizzard mountain...


... after which the players find out in their own way what the journey is all about.

The beauty of Journey is that it can represent what each player makes of it. In my case, I liken it to the process of grad school research... possibly even more directionless and with more monsters chopping you. Other than the majestic landscapes and architecture, the game is full of (initially) mysterious elements whose significance gradually becomes apparent as the player progresses.

I found the (optional) cooperative play with an anonymous player online to be unexpectedly emotional. I was spellbound and speechless the entire time (2 hours? 3? No idea.) No wonder some people actually watch the gameplay Youtube videos like a movie! This game has turned a non-gamer like me into a raving fan. :-P

And the soundtrack is beyond description. Evokes transcendence of time and space... The cello and bass flute worked so well because they just resonate with the human voice and condition in a fundamental sense. I could not get enough of certain segments because they are positively loopable. Even the travelers' chirps took forever to get it right (bravo and total respect) Big kudos for Austin Wintory, sound engineers, and all the performers!



Addendum:
(1)  Flower is another great game along a similar vein,
(2) The creative director Jenova Chen's masters thesis describes some fascinating ideas. However, if GRE scores don't have a cap, it'd no longer be a "standardized" test because there would be no basis for comparison now huh.


Saturday, December 8, 2012

Burn Notice (random thought 001)

- - -
This is the first show where a character gets more hair as the series continues... Perhaps it indicates the degree of roguery? (Less hair = more rogue... for guys at least.)

There's the opposite trend in Chuck, where the leads (Chuck, Sarah, Morgan) have less hair as the series progresses.

Tuesday, September 4, 2012

Chronicling personal history via music playlists

- - -
Listening to my playlists reminds me of of my personal Zeitgeist as I was compiling each playlist... I also strongly associate certain songs with specific moments in space-time.

Sunday, August 12, 2012

Down with the wedding-industral complex!

- - -
Aaaaand the pendulum has started swinging the other way. YES! Although as much as I'd like people to wear "business casual", whatever it means to them... it would prove even more of a headache than "suits and dresses".

Sunday, July 8, 2012

Curse the wedding-industrial complex!!!!!!

- - -
My thoughts exactly. Like ZOMG, how did this whole shindig get so blown out proportion and out of its ... mind? Like a "phallocentric fairy-tale grotesquerie" (30 Rock!) What happened to a quiet, understated, and totally intimate moment with one's significant other? Screw people's opinions!! They are irritating like raw onions.

From the second link above...
One consultant at a wedding-industry conference told his audience, "You are selling dreams, and you can charge anything."
Wat. WAT?!

As a response, this anti-wedding is a totally siiiiick haaack.